#ifndef INCLUDED_GAMECONTEXT_H
#define INCLUDED_GAMECONTEXT_H

#include<SGE.h>
using namespace SGE;

class GameContext
{
public:
	GameContext();
	~GameContext();

	//TODO
	void Save(const char* pFilename);
	void Load(const char* pFilename);

	void SetLevel(int level) { mLevel = level;}
	int GetLevel() const { return mLevel;}

private:
	int mLevel;
};

#endif // #ifndef INCLUDED_GAMECONTEXT_H